That said, I am not against micro-management, quite the opposite, but the way it is presented in this game make it feel like needless busy-work. There is huge degree of micro-management, with workers, units, and buildings all needing a great deal of care and attention, and that attention soon gets spread very thinly. Two really good gameplay elements melded into one and it is really a shame that poor polish ultimately made this game unplayable. Real-time strategy, unit based warfare like Empire Total War with real-time economic elements like AOE 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |